When it comes to jumping, understanding the difference between direction and trajectory can significantly enhance your performance. Many newcomers focus solely on aiming straight at their target without considering how they approach it. This can lead to less effective jumps, causing them to overshoot or fall awkwardly on landing. By grasping the nuances of trajectory and adjusting your approach, you can improve not only your jumps but also your overall landing technique.
To start, visualize your jump in terms of direction and trajectory. Your direction is the straight line from your takeoff point to your target—this remains consistent regardless of how high or low you jump. However, your trajectory is where the magic happens. If you jump with a shallow trajectory, you may find yourself going straight toward the target but lacking the height you need to land effectively. In contrast, a steeper trajectory allows you to come down onto the target, increasing your chances of landing correctly and remaining balanced. Think of this as creating an arch with your jump, where you ascend higher before descending onto the target, allowing your feet to "stick" rather than causing you to fall forward.
In summary, mastering the jump is all about finding that right balance between direction and trajectory. While you want to aim directly at your target, be sure to incorporate a higher trajectory to secure a more stable landing. With practice, you’ll notice how these adjustments can transform your jump technique and enhance your overall athleticism.
Highlights:
- Focus on both direction and trajectory for better jump performance.
- A shallow trajectory may lead to falling forward upon landing; aim for a higher arc.
- A well-executed high trajectory allows for smoother landings and better stability.
0.599Direction and trajectory these are two2.919different concepts and when you're doing6.72a7.88jump I see that the direction will be11.679towards the target okay so I'm going13.719straight and I have a two different17trajectories well actually I have18.359multiple trajectories but let's talk20.76about Direction first so I'm going there22.72so my direction is here25.32so that is a pretty uh straight dire29.48Direction30.64and a narrow trajectory so I didn't33.399actually need to go that high to land on35.6it however sometimes I see that um40.6especially newcomers when they jump to43.32something their trajectory is not high46.199enough and it's what will pull them48.28forwards so it'll sort of land and then50.68they'll kind of fall forwards and it's52.28because they're going straight at the54.8Target so it's sort of like that and57they'll fall58.16forwards now60.64you need to increase the uh trajectory65.519so the comparison here is Direction68.759shallow70.32trajectory here I can now jump over the73.4bin so it's the same jump the direction76.56is the78.56same but my trajectory is much higher83.28and I'm coming down on the Target and85.88this is what's key you want to come down87.88on the Target because that is what's90.479going to allow you to stick on the92.68target so think of it as an arch so96.68you've either got straight at it which98.72means that you keep going that way or101.28you can kind of go higher and come down104.399which means that you're going into the106.2Target and it means yeah your feet are108.6more likely to stick and you're less111.079likely to fall forwards
1 00:00:00,000 --> 00:00:06,000 Direction and trajectory these are two 2 00:00:02,000 --> 00:00:06,000 different concepts and when you're doing 3 00:00:06,000 --> 00:00:10,000 a 4 00:00:07,000 --> 00:00:12,000 jump I see that the direction will be 5 00:00:11,000 --> 00:00:16,000 towards the target okay so I'm going 6 00:00:13,000 --> 00:00:17,000 straight and I have a two different 7 00:00:17,000 --> 00:00:20,000 trajectories well actually I have 8 00:00:18,000 --> 00:00:22,000 multiple trajectories but let's talk 9 00:00:20,000 --> 00:00:24,000 about Direction first so I'm going there 10 00:00:22,000 --> 00:00:28,000 so my direction is here 11 00:00:25,000 --> 00:00:30,000 so that is a pretty uh straight dire 12 00:00:29,000 --> 00:00:32,000 Direction 13 00:00:30,000 --> 00:00:34,000 and a narrow trajectory so I didn't 14 00:00:33,000 --> 00:00:40,000 actually need to go that high to land on 15 00:00:35,000 --> 00:00:42,000 it however sometimes I see that um 16 00:00:40,000 --> 00:00:45,000 especially newcomers when they jump to 17 00:00:43,000 --> 00:00:47,000 something their trajectory is not high 18 00:00:46,000 --> 00:00:50,000 enough and it's what will pull them 19 00:00:48,000 --> 00:00:52,000 forwards so it'll sort of land and then 20 00:00:50,000 --> 00:00:54,000 they'll kind of fall forwards and it's 21 00:00:52,000 --> 00:00:56,000 because they're going straight at the 22 00:00:54,000 --> 00:00:57,000 Target so it's sort of like that and 23 00:00:57,000 --> 00:01:00,000 they'll fall 24 00:00:58,000 --> 00:01:05,000 forwards now 25 00:00:60,000 --> 00:01:08,000 you need to increase the uh trajectory 26 00:00:65,000 --> 00:01:09,000 so the comparison here is Direction 27 00:00:68,000 --> 00:01:12,000 shallow 28 00:00:70,000 --> 00:01:16,000 trajectory here I can now jump over the 29 00:00:73,000 --> 00:01:18,000 bin so it's the same jump the direction 30 00:00:76,000 --> 00:01:22,000 is the 31 00:00:78,000 --> 00:01:25,000 same but my trajectory is much higher 32 00:00:83,000 --> 00:01:27,000 and I'm coming down on the Target and 33 00:00:85,000 --> 00:01:29,000 this is what's key you want to come down 34 00:00:87,000 --> 00:01:31,000 on the Target because that is what's 35 00:00:90,000 --> 00:01:36,000 going to allow you to stick on the 36 00:00:92,000 --> 00:01:38,000 target so think of it as an arch so 37 00:00:96,000 --> 00:01:40,000 you've either got straight at it which 38 00:00:98,000 --> 00:01:43,000 means that you keep going that way or 39 00:00:101,000 --> 00:01:45,000 you can kind of go higher and come down 40 00:00:104,000 --> 00:01:48,000 which means that you're going into the 41 00:00:106,000 --> 00:01:50,000 Target and it means yeah your feet are 42 00:00:108,000 --> 00:01:54,000 more likely to stick and you're less 43 00:00:111,000 --> 00:01:55,000 likely to fall forwards