Playlist video : 18
Hinge Angles
Hinge Angles - Parkour Tutorials for Beginners
tutorial

Video Details

When it comes to mastering landing techniques in jumping sports, understanding hinge angles is crucial. This knowledge can make a significant difference in your performance, safety, and overall effectiveness of your jumps. The core idea revolves around achieving optimal balance and control during landing, which hinges on aligning the angles of your knees and hips when you touch the ground. The goal is to create a stable position, allowing you to harness power effectively and reduce the risk of injury.

To achieve the perfect landing, the angles of your knees and hips should ideally match. If one angle is noticeably different from the other, it may indicate strength imbalances in your body, which can affect your performance. Specifically, during vertical jumps, it’s common for the hip angle to be more pronounced. However, if you're jumping straight ahead or laterally, strive for a similar angle in both joints. Too much hip bending without sufficient knee flexion can compromise your balance and control, showing a lack of mobility in your legs. Conversely, relying too heavily on bending your knees while keeping your hips overly rigid can lead to a low, unstable position that may hinder your movement efficiency.

In summary, focusing on matching your knee and hip angles during landings can significantly enhance your jumping technique, promoting better balance and control. While there are exceptions based on specific jumps and obstacles, maintaining this principle will generally lead to improved performance. Keep practicing your landing mechanics and listen to your body to develop a better feel for the optimal posture that works for you.

  • Aim for matching knee and hip angles during landings to enhance balance and control.
  • Avoid excessive bending in either the hip or knee to maintain stability.
  • Remember that the ideal position may vary depending on specific jump dynamics.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

Transcript
																									
0.44
all right let's talk about hinge
3.48
angles so again the everything I'm
6
saying you know there's some people will
8.32
agree some people won't and you know it
10.44
all depends on who you are and what
11.799
you're doing and especially with this it
14.679
depends on what the jump is where you're
18.039
going what your trajectory is so when
21.68
you land sort of the optimal position is
26.16
the same angle of your knee and hip so
30.039
so let's talk about so when you
34.16
land the knee angle and the hip angle is
37.92
roughly the same if you land with one
41.68
dominant than the other it shows a
44.76
couple of things it shows that you have
46.48
dominance in one part of the body and
49.039
weakness in the other sometimes again
52.079
depends on the position if you if you're
54.239
going upwards to a jump you're going to
57.079
find that you're going to bend the hip a
58.76
lot more than the the knee but on a
62.359
straight you know level to Lev jump you
65.239
roughly want to be the same hip and knee
68.2
now if you do too much hip and not
70.64
enough knee so that's like that again it
75.88
looks horrible it's not a good position
78.799
you don't have balance you don't have
80.36
control and it shows that your legs tend
85.24
to be from what I see weaker and you're
88.72
not comfortable bending ing your knees
90.68
so you don't have Mobility as much so
93.28
you're kind of focusing more on the hip
96.32
similarly the other way is not enough
99.04
hip and too much knee so this is where
101.479
people don't push enough and it's sort
104.32
of like
105.24
a this position so it of like very very
109.6
low um and yeah that's not as great
115
either you want to have a bit of both so
118.399
focus on hip P knee being roughly the
121.96
same it's also going to help balance so
124.68
you know You' Contracting hard you're
126.6
going to be working hard and it's sort
128.599
of like a chair position so if you were
131.319
sitting down in a chair it's there but
135.879
rocking forwards so you're on the ball
137.599
of the foot but it's the same position
140.16
and yeah you're pretty much working as
142.599
hard as you can as I say the caveat is
146.36
all positions are still possible if
148.2
you're going up to a high obstacle so
150.36
you're not going straight you need to
152.12
get that Mobility if you're going
154.08
downwards and you're just using gravity
156.64
then you don't need to bend that much um
159
it all depends but the ideal position is
163.12
same hip same knee of the same angle
Subtitles (SRT)
1
00:00:00,000 --> 00:00:05,000
all right let's talk about hinge

2
00:00:03,000 --> 00:00:07,000
angles so again the everything I'm

3
00:00:06,000 --> 00:00:10,000
saying you know there's some people will

4
00:00:08,000 --> 00:00:11,000
agree some people won't and you know it

5
00:00:10,000 --> 00:00:14,000
all depends on who you are and what

6
00:00:11,000 --> 00:00:17,000
you're doing and especially with this it

7
00:00:14,000 --> 00:00:21,000
depends on what the jump is where you're

8
00:00:18,000 --> 00:00:26,000
going what your trajectory is so when

9
00:00:21,000 --> 00:00:29,000
you land sort of the optimal position is

10
00:00:26,000 --> 00:00:34,000
the same angle of your knee and hip so

11
00:00:30,000 --> 00:00:37,000
so let's talk about so when you

12
00:00:34,000 --> 00:00:41,000
land the knee angle and the hip angle is

13
00:00:37,000 --> 00:00:43,000
roughly the same if you land with one

14
00:00:41,000 --> 00:00:45,000
dominant than the other it shows a

15
00:00:44,000 --> 00:00:48,000
couple of things it shows that you have

16
00:00:46,000 --> 00:00:51,000
dominance in one part of the body and

17
00:00:49,000 --> 00:00:54,000
weakness in the other sometimes again

18
00:00:52,000 --> 00:00:57,000
depends on the position if you if you're

19
00:00:54,000 --> 00:00:58,000
going upwards to a jump you're going to

20
00:00:57,000 --> 00:01:02,000
find that you're going to bend the hip a

21
00:00:58,000 --> 00:01:04,000
lot more than the the knee but on a

22
00:00:62,000 --> 00:01:07,000
straight you know level to Lev jump you

23
00:00:65,000 --> 00:01:10,000
roughly want to be the same hip and knee

24
00:00:68,000 --> 00:01:15,000
now if you do too much hip and not

25
00:00:70,000 --> 00:01:18,000
enough knee so that's like that again it

26
00:00:75,000 --> 00:01:19,000
looks horrible it's not a good position

27
00:00:78,000 --> 00:01:24,000
you don't have balance you don't have

28
00:00:80,000 --> 00:01:28,000
control and it shows that your legs tend

29
00:00:85,000 --> 00:01:30,000
to be from what I see weaker and you're

30
00:00:88,000 --> 00:01:32,000
not comfortable bending ing your knees

31
00:00:90,000 --> 00:01:35,000
so you don't have Mobility as much so

32
00:00:93,000 --> 00:01:38,000
you're kind of focusing more on the hip

33
00:00:96,000 --> 00:01:41,000
similarly the other way is not enough

34
00:00:99,000 --> 00:01:44,000
hip and too much knee so this is where

35
00:00:101,000 --> 00:01:44,000
people don't push enough and it's sort

36
00:00:104,000 --> 00:01:49,000
of like

37
00:00:105,000 --> 00:01:54,000
a this position so it of like very very

38
00:00:109,000 --> 00:01:57,000
low um and yeah that's not as great

39
00:00:115,000 --> 00:01:61,000
either you want to have a bit of both so

40
00:00:118,000 --> 00:01:64,000
focus on hip P knee being roughly the

41
00:00:121,000 --> 00:01:65,000
same it's also going to help balance so

42
00:00:124,000 --> 00:01:67,000
you know You' Contracting hard you're

43
00:00:126,000 --> 00:01:70,000
going to be working hard and it's sort

44
00:00:128,000 --> 00:01:75,000
of like a chair position so if you were

45
00:00:131,000 --> 00:01:77,000
sitting down in a chair it's there but

46
00:00:135,000 --> 00:01:79,000
rocking forwards so you're on the ball

47
00:00:137,000 --> 00:01:82,000
of the foot but it's the same position

48
00:00:140,000 --> 00:01:86,000
and yeah you're pretty much working as

49
00:00:142,000 --> 00:01:87,000
hard as you can as I say the caveat is

50
00:00:146,000 --> 00:01:90,000
all positions are still possible if

51
00:00:148,000 --> 00:01:91,000
you're going up to a high obstacle so

52
00:00:150,000 --> 00:01:93,000
you're not going straight you need to

53
00:00:152,000 --> 00:01:96,000
get that Mobility if you're going

54
00:00:154,000 --> 00:01:98,000
downwards and you're just using gravity

55
00:00:156,000 --> 00:01:102,000
then you don't need to bend that much um

56
00:00:159,000 --> 00:01:108,000
it all depends but the ideal position is

57
00:00:163,000 --> 00:01:108,000
same hip same knee of the same angle