Lesson Level : 5
Cat Double Tap
lesson
2m 3s

Video Details

The discussion focuses on a specific movement sequence in parkour, commonly referred to as the arm jump or cat leap, followed by a dynamic movement known as the dyno. This combination of moves is effective in reaching higher surfaces or obstacles, such as a wall or bar. The technique involves a precise execution of a cat leap to grab the edge of a wall, followed by an upward dyno jump to elevate oneself to a higher platform or object.

Emphasis is placed on the importance of foot and hand placement during this maneuver, as well as the need for rapid movement and coordination between the arms and legs. Proper technique ensures that the individual can effectively generate the necessary upward momentum. The speaker demonstrates this movement, highlighting how feet switch positions during the transition from the cat leap to the dyno, which facilitates the upward motion needed to successfully reach a higher elevation.

The necessity of practicing this movement in various scenarios is underlined, particularly for individuals attempting to enhance their parkour skills. Finding appropriate locations for execution can be challenging, but mastering the combination of the arm jump to a wall, or similar objects, is key to advancing one's ability to climb and navigate vertical spaces effectively. Repetition and persistence with this technique are critical to improving proficiency in parkour.

Key Points:

  1. The arm jump (cat leap) followed by a dyno is a crucial movement in parkour used to reach higher surfaces.
  2. Proper foot and hand placement, as well as coordination, are essential for executing this sequence effectively.
  3. Frequent practice in various environments is necessary to master this technique and enhance overall parkour skills.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

The Lesson

Start by jumping into a cat-leap/arm-jump position on the side of a wall with your fingers on top of the wall, on a ridge or a railing next to a wall, where you have a higher target wall/ridge/ledge/rail/bar that you can grab.

The cat-leap must be 4-steps (heel-to-toe) or greater distance from the wall.

Demonstrate moving onto the higher ridge/ledge/bar by using both arms at the same time onto the higher point. Feet must stay on the side of the wall and cannot be used on anything else. This is called the dyno or double-tap.

The distance of the upper bar/ridge/ledge from the bottom one must be one step length (heel-to-tow) or more. Use your shoe to measure the distance.

Repeat three times.

You can change orientation and move to your left or right, as long as you are moving upwards.

The upper target does not have to be parallel with the lower starting position. You can use perpendicular rails, as long as the height requirement is met.


Challenge Details
Guidelines to successfully accomplish the challenge.
distance.
Must be more than x4 times the distance of a Foot-Step (toe-to-heel)
+ / -
You can use any distance that is more than specified.
Multiplier
x4 times the specified amount.
Details
Cat-leap distance must be 4-steps or greater.
distance.
Must be more than x1 times the distance of a Foot-Step (toe-to-heel)
+ / -
You can use any distance that is more than specified.
Multiplier
x1 times the specified amount.
Details
Distance from lower level to higher level must be more than one step (heel to toe)
repetitions.
You must complete 3 repetitions
+ / -
You can repeat more than specified.
Details
Three repetitions in total.
landing.
Your landing must be Both Feet (Ball of the foot)
Momentum
Your momentum should be Stopped once you have landed.
Details
Landing both feet, then hands in the cat-leap.
takeoff.
Your takeoff must be Start with both hands and both feet.
Momentum
Your momentum should be Stopped once you have taken off.
Details
Takeoff two feet in the cat-leap
hands.
The hands must be Pronated Grip
Details
Hands must be in a pronated grip,
orientation.
Your orientation must be Any Orientation
Details
You can finish in any orientation.

Transcript
																									
5.839
so another dual movement that is quite
10.08
common and happens fairly regularly in
13.4
parkour is an arm jump or a cat leap to
16.76
the wall followed by a dyo straight up
21
to a higher level so this is like a nice
23.279
little easy one where um I can put my
26.4
hands on the wall so I can cat leap to
28
the wall grab the edge and then straight
30.4
away dno to the top of that black bar up
33.879
top so it gets me a little bit higher
36.16
and this is usually done with you know
38.2
higher distances um but this is going to
41.399
show you what I mean um again when you
44.84
cap position correct uh foot placement
47.76
correct hand placement is going to be
49.28
important but dynamically using that
53.16
foot to get higher is super important
57.039
and you know really moving quickly with
60
the hands like a double tap uh up into
62.96
the top position so let's give this a
69.479
go all right so from here I'm going to
72.68
cat leap to the wall and then up onto
75.08
the black so here there and then up and
79.08
notice how my feet switched as I went
82.52
from the cat I did the uh Dyno so up and
87.52
that got me a little bit higher onto the
89.6
bar
90.479
okay so that would be uh yeah the cat
94.28
leap to dyno uh super useful uh
97.96
important to repeat and try in parkour
101.92
find a scenario sometimes it can be a
103.64
little bit hard again to find a specific
106.119
location but the arm jump to like um uh
111
a wall to like a window sill or being
113.56
able to climb up and get higher it's
115.84
really important
Subtitles (SRT)
1
00:00:05,000 --> 00:00:12,000
so another dual movement that is quite

2
00:00:10,000 --> 00:00:16,000
common and happens fairly regularly in

3
00:00:13,000 --> 00:00:20,000
parkour is an arm jump or a cat leap to

4
00:00:16,000 --> 00:00:22,000
the wall followed by a dyo straight up

5
00:00:21,000 --> 00:00:26,000
to a higher level so this is like a nice

6
00:00:23,000 --> 00:00:27,000
little easy one where um I can put my

7
00:00:26,000 --> 00:00:30,000
hands on the wall so I can cat leap to

8
00:00:28,000 --> 00:00:33,000
the wall grab the edge and then straight

9
00:00:30,000 --> 00:00:35,000
away dno to the top of that black bar up

10
00:00:33,000 --> 00:00:37,000
top so it gets me a little bit higher

11
00:00:36,000 --> 00:00:41,000
and this is usually done with you know

12
00:00:38,000 --> 00:00:44,000
higher distances um but this is going to

13
00:00:41,000 --> 00:00:47,000
show you what I mean um again when you

14
00:00:44,000 --> 00:00:48,000
cap position correct uh foot placement

15
00:00:47,000 --> 00:00:52,000
correct hand placement is going to be

16
00:00:49,000 --> 00:00:56,000
important but dynamically using that

17
00:00:53,000 --> 00:00:59,000
foot to get higher is super important

18
00:00:57,000 --> 00:01:02,000
and you know really moving quickly with

19
00:00:60,000 --> 00:01:07,000
the hands like a double tap uh up into

20
00:00:62,000 --> 00:01:06,000
the top position so let's give this a

21
00:00:69,000 --> 00:01:14,000
go all right so from here I'm going to

22
00:00:72,000 --> 00:01:18,000
cat leap to the wall and then up onto

23
00:00:75,000 --> 00:01:22,000
the black so here there and then up and

24
00:00:79,000 --> 00:01:27,000
notice how my feet switched as I went

25
00:00:82,000 --> 00:01:29,000
from the cat I did the uh Dyno so up and

26
00:00:87,000 --> 00:01:29,000
that got me a little bit higher onto the

27
00:00:89,000 --> 00:01:33,000
bar

28
00:00:90,000 --> 00:01:37,000
okay so that would be uh yeah the cat

29
00:00:94,000 --> 00:01:41,000
leap to dyno uh super useful uh

30
00:00:97,000 --> 00:01:42,000
important to repeat and try in parkour

31
00:00:101,000 --> 00:01:45,000
find a scenario sometimes it can be a

32
00:00:103,000 --> 00:01:50,000
little bit hard again to find a specific

33
00:00:106,000 --> 00:01:53,000
location but the arm jump to like um uh

34
00:00:111,000 --> 00:01:55,000
a wall to like a window sill or being

35
00:00:113,000 --> 00:01:58,000
able to climb up and get higher it's

36
00:00:115,000 --> 00:01:58,000
really important