The discussion focuses on a specific movement sequence in parkour, commonly referred to as the arm jump or cat leap, followed by a dynamic movement known as the dyno. This combination of moves is effective in reaching higher surfaces or obstacles, such as a wall or bar. The technique involves a precise execution of a cat leap to grab the edge of a wall, followed by an upward dyno jump to elevate oneself to a higher platform or object.
Emphasis is placed on the importance of foot and hand placement during this maneuver, as well as the need for rapid movement and coordination between the arms and legs. Proper technique ensures that the individual can effectively generate the necessary upward momentum. The speaker demonstrates this movement, highlighting how feet switch positions during the transition from the cat leap to the dyno, which facilitates the upward motion needed to successfully reach a higher elevation.
The necessity of practicing this movement in various scenarios is underlined, particularly for individuals attempting to enhance their parkour skills. Finding appropriate locations for execution can be challenging, but mastering the combination of the arm jump to a wall, or similar objects, is key to advancing one's ability to climb and navigate vertical spaces effectively. Repetition and persistence with this technique are critical to improving proficiency in parkour.
Key Points:
- The arm jump (cat leap) followed by a dyno is a crucial movement in parkour used to reach higher surfaces.
- Proper foot and hand placement, as well as coordination, are essential for executing this sequence effectively.
- Frequent practice in various environments is necessary to master this technique and enhance overall parkour skills.
Start by jumping into a cat-leap/arm-jump position on the side of a wall with your fingers on top of the wall, on a ridge or a railing next to a wall, where you have a higher target wall/ridge/ledge/rail/bar that you can grab.
The cat-leap must be 4-steps (heel-to-toe) or greater distance from the wall.
Demonstrate moving onto the higher ridge/ledge/bar by using both arms at the same time onto the higher point. Feet must stay on the side of the wall and cannot be used on anything else. This is called the dyno or double-tap.
The distance of the upper bar/ridge/ledge from the bottom one must be one step length (heel-to-tow) or more. Use your shoe to measure the distance.
Repeat three times.
You can change orientation and move to your left or right, as long as you are moving upwards.
The upper target does not have to be parallel with the lower starting position. You can use perpendicular rails, as long as the height requirement is met.
distance.
distance.
repetitions.
landing.
takeoff.
hands.
orientation.
5.839so another dual movement that is quite10.08common and happens fairly regularly in13.4parkour is an arm jump or a cat leap to16.76the wall followed by a dyo straight up21to a higher level so this is like a nice23.279little easy one where um I can put my26.4hands on the wall so I can cat leap to28the wall grab the edge and then straight30.4away dno to the top of that black bar up33.879top so it gets me a little bit higher36.16and this is usually done with you know38.2higher distances um but this is going to41.399show you what I mean um again when you44.84cap position correct uh foot placement47.76correct hand placement is going to be49.28important but dynamically using that53.16foot to get higher is super important57.039and you know really moving quickly with60the hands like a double tap uh up into62.96the top position so let's give this a69.479go all right so from here I'm going to72.68cat leap to the wall and then up onto75.08the black so here there and then up and79.08notice how my feet switched as I went82.52from the cat I did the uh Dyno so up and87.52that got me a little bit higher onto the89.6bar90.479okay so that would be uh yeah the cat94.28leap to dyno uh super useful uh97.96important to repeat and try in parkour101.92find a scenario sometimes it can be a103.64little bit hard again to find a specific106.119location but the arm jump to like um uh111a wall to like a window sill or being113.56able to climb up and get higher it's115.84really important
1 00:00:05,000 --> 00:00:12,000 so another dual movement that is quite 2 00:00:10,000 --> 00:00:16,000 common and happens fairly regularly in 3 00:00:13,000 --> 00:00:20,000 parkour is an arm jump or a cat leap to 4 00:00:16,000 --> 00:00:22,000 the wall followed by a dyo straight up 5 00:00:21,000 --> 00:00:26,000 to a higher level so this is like a nice 6 00:00:23,000 --> 00:00:27,000 little easy one where um I can put my 7 00:00:26,000 --> 00:00:30,000 hands on the wall so I can cat leap to 8 00:00:28,000 --> 00:00:33,000 the wall grab the edge and then straight 9 00:00:30,000 --> 00:00:35,000 away dno to the top of that black bar up 10 00:00:33,000 --> 00:00:37,000 top so it gets me a little bit higher 11 00:00:36,000 --> 00:00:41,000 and this is usually done with you know 12 00:00:38,000 --> 00:00:44,000 higher distances um but this is going to 13 00:00:41,000 --> 00:00:47,000 show you what I mean um again when you 14 00:00:44,000 --> 00:00:48,000 cap position correct uh foot placement 15 00:00:47,000 --> 00:00:52,000 correct hand placement is going to be 16 00:00:49,000 --> 00:00:56,000 important but dynamically using that 17 00:00:53,000 --> 00:00:59,000 foot to get higher is super important 18 00:00:57,000 --> 00:01:02,000 and you know really moving quickly with 19 00:00:60,000 --> 00:01:07,000 the hands like a double tap uh up into 20 00:00:62,000 --> 00:01:06,000 the top position so let's give this a 21 00:00:69,000 --> 00:01:14,000 go all right so from here I'm going to 22 00:00:72,000 --> 00:01:18,000 cat leap to the wall and then up onto 23 00:00:75,000 --> 00:01:22,000 the black so here there and then up and 24 00:00:79,000 --> 00:01:27,000 notice how my feet switched as I went 25 00:00:82,000 --> 00:01:29,000 from the cat I did the uh Dyno so up and 26 00:00:87,000 --> 00:01:29,000 that got me a little bit higher onto the 27 00:00:89,000 --> 00:01:33,000 bar 28 00:00:90,000 --> 00:01:37,000 okay so that would be uh yeah the cat 29 00:00:94,000 --> 00:01:41,000 leap to dyno uh super useful uh 30 00:00:97,000 --> 00:01:42,000 important to repeat and try in parkour 31 00:00:101,000 --> 00:01:45,000 find a scenario sometimes it can be a 32 00:00:103,000 --> 00:01:50,000 little bit hard again to find a specific 33 00:00:106,000 --> 00:01:53,000 location but the arm jump to like um uh 34 00:00:111,000 --> 00:01:55,000 a wall to like a window sill or being 35 00:00:113,000 --> 00:01:58,000 able to climb up and get higher it's 36 00:00:115,000 --> 00:01:58,000 really important