Lesson Level : 1
Turn to Drop Roll
Dual Movements 1
lesson
2m 12s

Video Details

In the practiced art of parkour, mastering the technique of dropping and rolling is crucial. This movement is often performed after descending from a height, where the objective is to absorb the impact safely without injury. Proper execution involves transitioning smoothly from high walls to the ground via a turn, ensuring that the body is oriented away from obstacles to facilitate a proper roll.

One key component of this technique is the necessity to perform a 90 or 180-degree turn before descending. Depending on the direction of the drop, the ability to orient the body appropriately will determine how well the impact is dispersed into the roll. Timing this movement correctly can significantly minimize stress on the legs, allowing a more graceful and effective landing.

Practicing this dual movement regularly helps in developing muscle memory and confidence. It's essential to focus on spotting the landing area during the descent and to push away from the wall before executing the roll. While fluidity in execution isn't always required, understanding the sequence will enhance mastery of this fundamental parkour skill.

Key Points:

  1. The drop and roll technique is vital for safely landing from heights in parkour.
  2. Proper orientation through turns before landing is crucial for dispersing impact.
  3. Regular practice of this movement develops muscle memory and increases confidence.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

The Lesson

Demonstrate a turn-vault over a hip-height rail that has a hip-height drop on the far side. The turn vault then flows into a drop to the ground, followed be a parkour roll for impact dispersion.

You must repeat three times on both sides for the turn vault and roll.

As you land in the turn vault, you must turn 180 degrees and drop onto the ground for the roll.


Challenge Details
Guidelines to successfully accomplish the challenge.
height.
Must be more than x1 times the height of a Hip-Height
+ / -
You can use anything that is more than specified.
Multiplier
x1 times the specified amount.
Details
The height of the wall must be hip-height or greater.
height.
Must be more than x1 times the height of a Hip-Height
+ / -
You can use anything that is more than specified.
Multiplier
x1 times the specified amount.
Details
The height of the drop must be hip-height or greater.
sides.
You must complete and demonstrate on Left then Right Sides
Details
Both sides must be performed.
repetitions.
You must complete 3 repetitions
+ / -
You can repeat more than specified.
Details
Three repetitions on each side (6 reps in total).
landing.
Your landing must be Both Feet (Ball of the foot)
Momentum
Your momentum should be Still moving once you have landed.
Details
Land on both feet into a roll.
hands.
The hands must be One Pronated, One Supinated
Details
Correct turn-vault hand position required.
orientation.
Your orientation must be Start and Finish facing the same direction.
Details
Finish facing the same direction as your starting direction.

Transcript
																									
5.68
all right one of the Dual movements that
9.599
you'll probably have to perform while
11.679
you're doing parkour at one stage or
14.24
another is the 10vt to drop and
19.08
roll um this is where we're getting off
21.64
a high wall and landing on the ground
25.08
taking the not taking the impact but
27.519
dispersing the impact into the role um
30.359
as we go so you'll find that the drop
34.079
will have to include a 180 turn or at
36.76
least a 90° turn because the cap
41
position from the turn vault is you're
43.559
going to be facing the wall so if you
44.879
were to drop you can't roll forwards cuz
47.36
you're going into the wall so you need
49.719
to turn and roll um getting used to this
54.719
is um you know just requires a little
57.359
bit of practice but trying to put it in
60.84
as often as you can is going to really
62.6
help get used to that movement so let's
65.4
give it a go so I'm going to do the turn
67.119
volt here and then drop and roll
71.159
afterwards all right so from
74.24
here there drop and roll okay so the
79.72
drop I turned to my left and did the
82.96
roll to uh dispersed the the downward
86.84
action I didn't take any impact on my
88.479
legs or very minimal more um that was
92.04
taken into the
93.399
rle the yeah turn volt the whole thing
96.56
doesn't have to be seamless and fluid
99.96
because you when you've done the turn
102.119
volt and landed in the C position you
103.759
want to kind of spot where your Landing
105.36
is going to be push away turn and drop
109.2
but yeah this is a dual movement that
112.88
you will no way uh no doubt have to put
116
in at some point or another where you're
118.119
hanging on a wall uh you need to drop
122.159
and basically disperse the impact
Subtitles (SRT)
1
00:00:05,000 --> 00:00:10,000
all right one of the Dual movements that

2
00:00:09,000 --> 00:00:13,000
you'll probably have to perform while

3
00:00:11,000 --> 00:00:18,000
you're doing parkour at one stage or

4
00:00:14,000 --> 00:00:21,000
another is the 10vt to drop and

5
00:00:19,000 --> 00:00:25,000
roll um this is where we're getting off

6
00:00:21,000 --> 00:00:26,000
a high wall and landing on the ground

7
00:00:25,000 --> 00:00:30,000
taking the not taking the impact but

8
00:00:27,000 --> 00:00:33,000
dispersing the impact into the role um

9
00:00:30,000 --> 00:00:36,000
as we go so you'll find that the drop

10
00:00:34,000 --> 00:00:40,000
will have to include a 180 turn or at

11
00:00:36,000 --> 00:00:42,000
least a 90° turn because the cap

12
00:00:41,000 --> 00:00:44,000
position from the turn vault is you're

13
00:00:43,000 --> 00:00:46,000
going to be facing the wall so if you

14
00:00:44,000 --> 00:00:48,000
were to drop you can't roll forwards cuz

15
00:00:47,000 --> 00:00:54,000
you're going into the wall so you need

16
00:00:49,000 --> 00:00:56,000
to turn and roll um getting used to this

17
00:00:54,000 --> 00:01:00,000
is um you know just requires a little

18
00:00:57,000 --> 00:01:02,000
bit of practice but trying to put it in

19
00:00:60,000 --> 00:01:04,000
as often as you can is going to really

20
00:00:62,000 --> 00:01:06,000
help get used to that movement so let's

21
00:00:65,000 --> 00:01:10,000
give it a go so I'm going to do the turn

22
00:00:67,000 --> 00:01:14,000
volt here and then drop and roll

23
00:00:71,000 --> 00:01:19,000
afterwards all right so from

24
00:00:74,000 --> 00:01:22,000
here there drop and roll okay so the

25
00:00:79,000 --> 00:01:26,000
drop I turned to my left and did the

26
00:00:82,000 --> 00:01:27,000
roll to uh dispersed the the downward

27
00:00:86,000 --> 00:01:31,000
action I didn't take any impact on my

28
00:00:88,000 --> 00:01:32,000
legs or very minimal more um that was

29
00:00:92,000 --> 00:01:36,000
taken into the

30
00:00:93,000 --> 00:01:39,000
rle the yeah turn volt the whole thing

31
00:00:96,000 --> 00:01:41,000
doesn't have to be seamless and fluid

32
00:00:99,000 --> 00:01:42,000
because you when you've done the turn

33
00:00:102,000 --> 00:01:45,000
volt and landed in the C position you

34
00:00:103,000 --> 00:01:48,000
want to kind of spot where your Landing

35
00:00:105,000 --> 00:01:52,000
is going to be push away turn and drop

36
00:00:109,000 --> 00:01:55,000
but yeah this is a dual movement that

37
00:00:112,000 --> 00:01:57,000
you will no way uh no doubt have to put

38
00:00:116,000 --> 00:01:62,000
in at some point or another where you're

39
00:00:118,000 --> 00:01:67,000
hanging on a wall uh you need to drop

40
00:00:122,000 --> 00:01:67,000
and basically disperse the impact