In the practiced art of parkour, mastering the technique of dropping and rolling is crucial. This movement is often performed after descending from a height, where the objective is to absorb the impact safely without injury. Proper execution involves transitioning smoothly from high walls to the ground via a turn, ensuring that the body is oriented away from obstacles to facilitate a proper roll.
One key component of this technique is the necessity to perform a 90 or 180-degree turn before descending. Depending on the direction of the drop, the ability to orient the body appropriately will determine how well the impact is dispersed into the roll. Timing this movement correctly can significantly minimize stress on the legs, allowing a more graceful and effective landing.
Practicing this dual movement regularly helps in developing muscle memory and confidence. It's essential to focus on spotting the landing area during the descent and to push away from the wall before executing the roll. While fluidity in execution isn't always required, understanding the sequence will enhance mastery of this fundamental parkour skill.
Key Points:
- The drop and roll technique is vital for safely landing from heights in parkour.
- Proper orientation through turns before landing is crucial for dispersing impact.
- Regular practice of this movement develops muscle memory and increases confidence.
Demonstrate a turn-vault over a hip-height rail that has a hip-height drop on the far side. The turn vault then flows into a drop to the ground, followed be a parkour roll for impact dispersion.
You must repeat three times on both sides for the turn vault and roll.
As you land in the turn vault, you must turn 180 degrees and drop onto the ground for the roll.
height.
height.
sides.
repetitions.
landing.
hands.
orientation.
5.68all right one of the Dual movements that9.599you'll probably have to perform while11.679you're doing parkour at one stage or14.24another is the 10vt to drop and19.08roll um this is where we're getting off21.64a high wall and landing on the ground25.08taking the not taking the impact but27.519dispersing the impact into the role um30.359as we go so you'll find that the drop34.079will have to include a 180 turn or at36.76least a 90° turn because the cap41position from the turn vault is you're43.559going to be facing the wall so if you44.879were to drop you can't roll forwards cuz47.36you're going into the wall so you need49.719to turn and roll um getting used to this54.719is um you know just requires a little57.359bit of practice but trying to put it in60.84as often as you can is going to really62.6help get used to that movement so let's65.4give it a go so I'm going to do the turn67.119volt here and then drop and roll71.159afterwards all right so from74.24here there drop and roll okay so the79.72drop I turned to my left and did the82.96roll to uh dispersed the the downward86.84action I didn't take any impact on my88.479legs or very minimal more um that was92.04taken into the93.399rle the yeah turn volt the whole thing96.56doesn't have to be seamless and fluid99.96because you when you've done the turn102.119volt and landed in the C position you103.759want to kind of spot where your Landing105.36is going to be push away turn and drop109.2but yeah this is a dual movement that112.88you will no way uh no doubt have to put116in at some point or another where you're118.119hanging on a wall uh you need to drop122.159and basically disperse the impact
1 00:00:05,000 --> 00:00:10,000 all right one of the Dual movements that 2 00:00:09,000 --> 00:00:13,000 you'll probably have to perform while 3 00:00:11,000 --> 00:00:18,000 you're doing parkour at one stage or 4 00:00:14,000 --> 00:00:21,000 another is the 10vt to drop and 5 00:00:19,000 --> 00:00:25,000 roll um this is where we're getting off 6 00:00:21,000 --> 00:00:26,000 a high wall and landing on the ground 7 00:00:25,000 --> 00:00:30,000 taking the not taking the impact but 8 00:00:27,000 --> 00:00:33,000 dispersing the impact into the role um 9 00:00:30,000 --> 00:00:36,000 as we go so you'll find that the drop 10 00:00:34,000 --> 00:00:40,000 will have to include a 180 turn or at 11 00:00:36,000 --> 00:00:42,000 least a 90° turn because the cap 12 00:00:41,000 --> 00:00:44,000 position from the turn vault is you're 13 00:00:43,000 --> 00:00:46,000 going to be facing the wall so if you 14 00:00:44,000 --> 00:00:48,000 were to drop you can't roll forwards cuz 15 00:00:47,000 --> 00:00:54,000 you're going into the wall so you need 16 00:00:49,000 --> 00:00:56,000 to turn and roll um getting used to this 17 00:00:54,000 --> 00:01:00,000 is um you know just requires a little 18 00:00:57,000 --> 00:01:02,000 bit of practice but trying to put it in 19 00:00:60,000 --> 00:01:04,000 as often as you can is going to really 20 00:00:62,000 --> 00:01:06,000 help get used to that movement so let's 21 00:00:65,000 --> 00:01:10,000 give it a go so I'm going to do the turn 22 00:00:67,000 --> 00:01:14,000 volt here and then drop and roll 23 00:00:71,000 --> 00:01:19,000 afterwards all right so from 24 00:00:74,000 --> 00:01:22,000 here there drop and roll okay so the 25 00:00:79,000 --> 00:01:26,000 drop I turned to my left and did the 26 00:00:82,000 --> 00:01:27,000 roll to uh dispersed the the downward 27 00:00:86,000 --> 00:01:31,000 action I didn't take any impact on my 28 00:00:88,000 --> 00:01:32,000 legs or very minimal more um that was 29 00:00:92,000 --> 00:01:36,000 taken into the 30 00:00:93,000 --> 00:01:39,000 rle the yeah turn volt the whole thing 31 00:00:96,000 --> 00:01:41,000 doesn't have to be seamless and fluid 32 00:00:99,000 --> 00:01:42,000 because you when you've done the turn 33 00:00:102,000 --> 00:01:45,000 volt and landed in the C position you 34 00:00:103,000 --> 00:01:48,000 want to kind of spot where your Landing 35 00:00:105,000 --> 00:01:52,000 is going to be push away turn and drop 36 00:00:109,000 --> 00:01:55,000 but yeah this is a dual movement that 37 00:00:112,000 --> 00:01:57,000 you will no way uh no doubt have to put 38 00:00:116,000 --> 00:01:62,000 in at some point or another where you're 39 00:00:118,000 --> 00:01:67,000 hanging on a wall uh you need to drop 40 00:00:122,000 --> 00:01:67,000 and basically disperse the impact