Playlist video : 3
Step Vault Common Faults
Step Vault Common Faults - Parkour Tutorials - 003
tutorial

Video Details

When venturing into the world of parkour, the step vault can feel a bit tricky, especially for beginners. Common mistakes can quickly hinder your progress and lead to frustration. By understanding and addressing these mistakes, like improper hand and foot placement or ineffective weight distribution, you can develop a solid foundation for executing the step vault smoothly and confidently. This tutorial will guide you through key improvements that can enhance your technique and keep your training sessions productive.

To start, focus on maintaining correct hand placement. Steepled fingers are a sign of inadequate body structure and may lead to stubbing or straining your tendons. Keep your hands flat on the ground, which will help distribute your weight effectively when transitioning into the vault. Next, mind your weight distribution; lean too much on your legs, and you’ll feel unsteady. Begin practicing on the floor to build comfort and confidence in shifting body weight from your arms. Additionally, ensure your feet and hands aren’t too close together. Spreading them apart will allow for better mobility and a smoother movement through the vault. Throughout this process, enhancing your overall mobility with exercises like deep squats and lunges will further improve your performance.

In conclusion, refining your approach to the step vault is all about small adjustments leading to significant improvements. Focus on your body structure, weight distribution, and hand and foot positioning to create a solid foundation for your technique. Remember, practice makes perfect, and embracing these tips will not only make your vaults more effective but also boost your overall parkour abilities.

  • Flatten your hands and avoid steepled fingers to prevent injury.
  • Lean into your arms while keeping feet and hands adequately spaced for better execution.
  • Work on mobility through exercises to enhance your overall performance in the step vault.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

Transcript
																									
0.48
in this video we'll discuss and
2.24
demonstrate some of the common faults
4.24
made when starting out with the step
6
vault
13.23
[Music]
15.44
fault number one is steepled fingers so
18.96
raised fingers like this
21.199
so this happens if you cannot create the
23.039
correct body structure to create enough
25.279
space underneath yourself
27.68
unfortunately this leaves the fingers
29.519
susceptible to
31.119
stubbing them and having just a little
33.28
bit too much body weight on the finger
35.12
tendons not to mention over bending if
37.76
they're unable to hold you up so you
39.68
don't want them bending back like this
41.92
or you know just stubbing it a little
44.48
bit too much
45.68
this can also be an indicator of
47.52
strength mobility issues
49.68
and it also means that you're going to
51.199
have difficulty when you want to move on
53.12
to vaulting railings and thinner
55.199
obstacles
56.879
obviously you're not going to be able to
58.96
do that on a rail or if there's
60.879
something thinner you're not going to be
62.719
able to do this so the fix is
65.04
you've got to have your hands flat and
66.799
you've got to increase your hip height
69.52
or work on your mobility
71.68
fault number two is weight distribution
74.72
towards the leg
76.72
moving too much towards the leg usually
78.96
means that you're feeling uncomfortable
80.56
taking your body weight on the arms and
82.64
the upper body
83.92
so if
85.2
you go up and you're trying to do this
88.08
this is the problem so the fix is start
91.2
practicing on the floor and create the
93.439
structure for confidence so you want to
96.32
get into that position
99.119
moving over onto your arm
101.759
you can also practice using two arms to
104.32
get into the position do not move your
106.96
feet and hands once they're placed on
108.96
the wall so essentially when you come up
111.28
place both hands on the wall now once
114.159
they're there they're stuck there push
116.399
up place the foot on and now
119.52
you're going to bring that hand off and
122.159
through
123.28
try not to shift your weight over here
125.92
it's now going to be very difficult
128
fault number three is having your feet
130.56
and hands too close together so with the
133.44
foot and hand being too close you will
135.76
have to create enough space under
137.28
yourself again by raising your hips far
139.84
too high
141.28
alternatively you will have to have
143.68
great mobility to do this
145.92
so if you're going up like this
148.64
to get this back leg through you're
150.4
gonna have to raise up very far
153.28
and then get your leg through this is
155.28
just too close together and it's gonna
157.28
cause you issues in this case spread the
160.239
feet and hands out way more and make
163.28
visible marks on the wall as targets so
166.239
you can pick two little things on the
168.239
wall and just stick your hand there
170.959
foot on there and you're not allowed to
172.72
move them fault number four is space
175.2
underneath you
176.48
if the space underneath you is still too
178.56
small it means that your mobility needs
181.28
work or your feet and hands are still
183.599
too close
185.12
so here's the fix spend some more time
188.319
at the bottom
190.159
of a squat position try practicing some
193.44
deep lunges so you're getting really low
196.239
in that position you can do some crane
198.8
positions so you're at this bottom here
202.159
or you can focus on some sideways
204.72
monkeys so you're going out here
207.599
and across so across here
210.879
in out
213.04
okay so the whole idea is to get at that
215.92
bottom position and comfortable at that
217.76
bottom position
220.08
fault number five is knee collapsing the
222.959
knee can collapse and all weight placed
225.76
onto the hands because you don't want to
228.159
raise your hips higher which in turn
231.28
leans them forwards which won't feel
233.92
comfortable at all
235.36
so as you're up on here if your knee is
238.159
collapsed downwards the fix is to pull
241.84
it so it's facing upwards okay have the
244.959
foot face forwards
246.64
knee up get the knee pointing upwards
248.959
and use both arms and leg to push the
251.68
body weight higher
253.68
so from here if the knee is down and
256.239
you're in this position put the other
258.4
hand on turn the knee so it's facing up
263.44
mobility work will also help to open up
265.84
the hips a deep squat position and
268.56
pushing your knees out will start to
270.56
work this
272.16
so
273.36
in the squat position you can open up
275.759
wider and start pushing those knees out
278.88
you can place one hand on
288.72
sometimes it's hard to even realize what
290.8
the problem is so film yourself and spot
293.36
the mistakes fault number six is having
295.919
your foot facing outwards
298.8
so if you're on the wall and the foot is
301.12
facing away like this again it's going
303.44
to be hard to get your hips high enough
306.24
so keep the foot facing forwards the
308.56
pressure towards the ball of the foot
311.039
and just keep it stable active
313.84
tense and contracted fault number seven
316.56
is having the wrong motivations
319.52
so obtaining clean and refined technique
322.639
is what will help you become better when
325.039
other variables are introduced usually
327.759
speed and flow chaining things together
330.72
different heights and variations
333.039
create clear objectives and goals for
334.8
yourself to try and benchmark your
336.56
progress
337.84
write down what you can do and what you
339.919
struggle with identifying highlighting
342.24
and fixing those weaknesses will pay
344.639
tenfold in the future fault number eight
347.199
is rotation this happens when you're
349.759
rotating around the arm and moving in a
352.96
curve rather than going in a straight
354.88
line this means you're using the arm a
357.199
little bit too much and using it as a
359.12
pivot point a little bit too much so
361.68
this happens when you come up and you
364
rotate out this is not to say that you
366.4
can't move in this way it's just that it
368.88
should come as a later variation
371.44
nailing down the straight line should be
373.28
the priority draw a line perpendicular
375.68
to the wall on both sides with chalk or
378.16
something and try to take off and land
381.52
along the line fault number nine
384
is two-foot landings
386
unless the environment dictates a
387.84
two-foot landing or you're landing in a
389.68
precision you should be able to keep the
391.919
momentum going in the same direction so
394.479
a two-foot landing
397.199
is going to stop any momentum so what's
399.68
the fix it's landing one foot only and
402.319
then stepping to the next foot moving in
405.36
a straight line fault number 10 is
408.24
granularity
409.759
if you are unable to do the current
411.759
movement then the step between the
413.919
previous version you could do and the
415.84
one you're currently on is just too big
418.24
find a midway point on the difficulty
420.4
level take a regression step so go
422.96
backwards one step then try something
425.599
slightly different and then you retry
428
again
429.52
so that's it for this video
431.84
try and just go out and have some fun
433.919
and do some parkour don't worry about
435.919
commenting subscribing or liking or any
438.72
of that stuff just go and try and get
441.12
better at doing parkour and getting more
444
practical and functional
446.39
[Music]
460.96
you
Subtitles (SRT)
1
00:00:00,000 --> 00:00:03,000
in this video we'll discuss and

2
00:00:02,000 --> 00:00:05,000
demonstrate some of the common faults

3
00:00:04,000 --> 00:00:08,000
made when starting out with the step

4
00:00:06,000 --> 00:00:08,000
vault

5
00:00:13,000 --> 00:00:18,000
[Music]

6
00:00:15,000 --> 00:00:20,000
fault number one is steepled fingers so

7
00:00:18,000 --> 00:00:22,000
raised fingers like this

8
00:00:21,000 --> 00:00:25,000
so this happens if you cannot create the

9
00:00:23,000 --> 00:00:27,000
correct body structure to create enough

10
00:00:25,000 --> 00:00:29,000
space underneath yourself

11
00:00:27,000 --> 00:00:30,000
unfortunately this leaves the fingers

12
00:00:29,000 --> 00:00:32,000
susceptible to

13
00:00:31,000 --> 00:00:35,000
stubbing them and having just a little

14
00:00:33,000 --> 00:00:37,000
bit too much body weight on the finger

15
00:00:35,000 --> 00:00:39,000
tendons not to mention over bending if

16
00:00:37,000 --> 00:00:41,000
they're unable to hold you up so you

17
00:00:39,000 --> 00:00:43,000
don't want them bending back like this

18
00:00:41,000 --> 00:00:44,000
or you know just stubbing it a little

19
00:00:44,000 --> 00:00:47,000
bit too much

20
00:00:45,000 --> 00:00:49,000
this can also be an indicator of

21
00:00:47,000 --> 00:00:50,000
strength mobility issues

22
00:00:49,000 --> 00:00:52,000
and it also means that you're going to

23
00:00:51,000 --> 00:00:55,000
have difficulty when you want to move on

24
00:00:53,000 --> 00:00:56,000
to vaulting railings and thinner

25
00:00:55,000 --> 00:00:58,000
obstacles

26
00:00:56,000 --> 00:01:00,000
obviously you're not going to be able to

27
00:00:58,000 --> 00:01:01,000
do that on a rail or if there's

28
00:00:60,000 --> 00:01:04,000
something thinner you're not going to be

29
00:00:62,000 --> 00:01:06,000
able to do this so the fix is

30
00:00:65,000 --> 00:01:09,000
you've got to have your hands flat and

31
00:00:66,000 --> 00:01:10,000
you've got to increase your hip height

32
00:00:69,000 --> 00:01:14,000
or work on your mobility

33
00:00:71,000 --> 00:01:16,000
fault number two is weight distribution

34
00:00:74,000 --> 00:01:18,000
towards the leg

35
00:00:76,000 --> 00:01:19,000
moving too much towards the leg usually

36
00:00:78,000 --> 00:01:21,000
means that you're feeling uncomfortable

37
00:00:80,000 --> 00:01:23,000
taking your body weight on the arms and

38
00:00:82,000 --> 00:01:24,000
the upper body

39
00:00:83,000 --> 00:01:27,000
so if

40
00:00:85,000 --> 00:01:31,000
you go up and you're trying to do this

41
00:00:88,000 --> 00:01:33,000
this is the problem so the fix is start

42
00:00:91,000 --> 00:01:36,000
practicing on the floor and create the

43
00:00:93,000 --> 00:01:38,000
structure for confidence so you want to

44
00:00:96,000 --> 00:01:41,000
get into that position

45
00:00:99,000 --> 00:01:44,000
moving over onto your arm

46
00:00:101,000 --> 00:01:46,000
you can also practice using two arms to

47
00:00:104,000 --> 00:01:48,000
get into the position do not move your

48
00:00:106,000 --> 00:01:50,000
feet and hands once they're placed on

49
00:00:108,000 --> 00:01:53,000
the wall so essentially when you come up

50
00:00:111,000 --> 00:01:56,000
place both hands on the wall now once

51
00:00:114,000 --> 00:01:59,000
they're there they're stuck there push

52
00:00:116,000 --> 00:01:61,000
up place the foot on and now

53
00:00:119,000 --> 00:01:62,000
you're going to bring that hand off and

54
00:00:122,000 --> 00:01:65,000
through

55
00:00:123,000 --> 00:01:67,000
try not to shift your weight over here

56
00:00:125,000 --> 00:01:69,000
it's now going to be very difficult

57
00:00:128,000 --> 00:01:73,000
fault number three is having your feet

58
00:00:130,000 --> 00:01:75,000
and hands too close together so with the

59
00:00:133,000 --> 00:01:76,000
foot and hand being too close you will

60
00:00:135,000 --> 00:01:79,000
have to create enough space under

61
00:00:137,000 --> 00:01:81,000
yourself again by raising your hips far

62
00:00:139,000 --> 00:01:82,000
too high

63
00:00:141,000 --> 00:01:85,000
alternatively you will have to have

64
00:00:143,000 --> 00:01:87,000
great mobility to do this

65
00:00:145,000 --> 00:01:89,000
so if you're going up like this

66
00:00:148,000 --> 00:01:92,000
to get this back leg through you're

67
00:00:150,000 --> 00:01:94,000
gonna have to raise up very far

68
00:00:153,000 --> 00:01:97,000
and then get your leg through this is

69
00:00:155,000 --> 00:01:99,000
just too close together and it's gonna

70
00:00:157,000 --> 00:01:103,000
cause you issues in this case spread the

71
00:00:160,000 --> 00:01:106,000
feet and hands out way more and make

72
00:00:163,000 --> 00:01:107,000
visible marks on the wall as targets so

73
00:00:166,000 --> 00:01:110,000
you can pick two little things on the

74
00:00:168,000 --> 00:01:112,000
wall and just stick your hand there

75
00:00:170,000 --> 00:01:114,000
foot on there and you're not allowed to

76
00:00:172,000 --> 00:01:115,000
move them fault number four is space

77
00:00:175,000 --> 00:01:118,000
underneath you

78
00:00:176,000 --> 00:01:120,000
if the space underneath you is still too

79
00:00:178,000 --> 00:01:123,000
small it means that your mobility needs

80
00:00:181,000 --> 00:01:124,000
work or your feet and hands are still

81
00:00:183,000 --> 00:01:127,000
too close

82
00:00:185,000 --> 00:01:130,000
so here's the fix spend some more time

83
00:00:188,000 --> 00:01:133,000
at the bottom

84
00:00:190,000 --> 00:01:136,000
of a squat position try practicing some

85
00:00:193,000 --> 00:01:138,000
deep lunges so you're getting really low

86
00:00:196,000 --> 00:01:141,000
in that position you can do some crane

87
00:00:198,000 --> 00:01:143,000
positions so you're at this bottom here

88
00:00:202,000 --> 00:01:147,000
or you can focus on some sideways

89
00:00:204,000 --> 00:01:150,000
monkeys so you're going out here

90
00:00:207,000 --> 00:01:152,000
and across so across here

91
00:00:210,000 --> 00:01:155,000
in out

92
00:00:213,000 --> 00:01:157,000
okay so the whole idea is to get at that

93
00:00:215,000 --> 00:01:159,000
bottom position and comfortable at that

94
00:00:217,000 --> 00:01:162,000
bottom position

95
00:00:220,000 --> 00:01:165,000
fault number five is knee collapsing the

96
00:00:222,000 --> 00:01:167,000
knee can collapse and all weight placed

97
00:00:225,000 --> 00:01:170,000
onto the hands because you don't want to

98
00:00:228,000 --> 00:01:173,000
raise your hips higher which in turn

99
00:00:231,000 --> 00:01:175,000
leans them forwards which won't feel

100
00:00:233,000 --> 00:01:177,000
comfortable at all

101
00:00:235,000 --> 00:01:181,000
so as you're up on here if your knee is

102
00:00:238,000 --> 00:01:184,000
collapsed downwards the fix is to pull

103
00:00:241,000 --> 00:01:185,000
it so it's facing upwards okay have the

104
00:00:244,000 --> 00:01:188,000
foot face forwards

105
00:00:246,000 --> 00:01:191,000
knee up get the knee pointing upwards

106
00:00:248,000 --> 00:01:192,000
and use both arms and leg to push the

107
00:00:251,000 --> 00:01:195,000
body weight higher

108
00:00:253,000 --> 00:01:197,000
so from here if the knee is down and

109
00:00:256,000 --> 00:01:203,000
you're in this position put the other

110
00:00:258,000 --> 00:01:205,000
hand on turn the knee so it's facing up

111
00:00:263,000 --> 00:01:208,000
mobility work will also help to open up

112
00:00:265,000 --> 00:01:209,000
the hips a deep squat position and

113
00:00:268,000 --> 00:01:211,000
pushing your knees out will start to

114
00:00:270,000 --> 00:01:212,000
work this

115
00:00:272,000 --> 00:01:215,000
so

116
00:00:273,000 --> 00:01:218,000
in the squat position you can open up

117
00:00:275,000 --> 00:01:222,000
wider and start pushing those knees out

118
00:00:278,000 --> 00:01:222,000
you can place one hand on

119
00:00:288,000 --> 00:01:232,000
sometimes it's hard to even realize what

120
00:00:290,000 --> 00:01:235,000
the problem is so film yourself and spot

121
00:00:293,000 --> 00:01:238,000
the mistakes fault number six is having

122
00:00:295,000 --> 00:01:240,000
your foot facing outwards

123
00:00:298,000 --> 00:01:242,000
so if you're on the wall and the foot is

124
00:00:301,000 --> 00:01:246,000
facing away like this again it's going

125
00:00:303,000 --> 00:01:248,000
to be hard to get your hips high enough

126
00:00:306,000 --> 00:01:250,000
so keep the foot facing forwards the

127
00:00:308,000 --> 00:01:253,000
pressure towards the ball of the foot

128
00:00:311,000 --> 00:01:256,000
and just keep it stable active

129
00:00:313,000 --> 00:01:258,000
tense and contracted fault number seven

130
00:00:316,000 --> 00:01:262,000
is having the wrong motivations

131
00:00:319,000 --> 00:01:264,000
so obtaining clean and refined technique

132
00:00:322,000 --> 00:01:267,000
is what will help you become better when

133
00:00:325,000 --> 00:01:270,000
other variables are introduced usually

134
00:00:327,000 --> 00:01:272,000
speed and flow chaining things together

135
00:00:330,000 --> 00:01:274,000
different heights and variations

136
00:00:333,000 --> 00:01:276,000
create clear objectives and goals for

137
00:00:334,000 --> 00:01:277,000
yourself to try and benchmark your

138
00:00:336,000 --> 00:01:279,000
progress

139
00:00:337,000 --> 00:01:281,000
write down what you can do and what you

140
00:00:339,000 --> 00:01:283,000
struggle with identifying highlighting

141
00:00:342,000 --> 00:01:286,000
and fixing those weaknesses will pay

142
00:00:344,000 --> 00:01:289,000
tenfold in the future fault number eight

143
00:00:347,000 --> 00:01:292,000
is rotation this happens when you're

144
00:00:349,000 --> 00:01:294,000
rotating around the arm and moving in a

145
00:00:352,000 --> 00:01:296,000
curve rather than going in a straight

146
00:00:354,000 --> 00:01:298,000
line this means you're using the arm a

147
00:00:357,000 --> 00:01:301,000
little bit too much and using it as a

148
00:00:359,000 --> 00:01:303,000
pivot point a little bit too much so

149
00:00:361,000 --> 00:01:305,000
this happens when you come up and you

150
00:00:364,000 --> 00:01:308,000
rotate out this is not to say that you

151
00:00:366,000 --> 00:01:311,000
can't move in this way it's just that it

152
00:00:368,000 --> 00:01:312,000
should come as a later variation

153
00:00:371,000 --> 00:01:315,000
nailing down the straight line should be

154
00:00:373,000 --> 00:01:317,000
the priority draw a line perpendicular

155
00:00:375,000 --> 00:01:320,000
to the wall on both sides with chalk or

156
00:00:378,000 --> 00:01:323,000
something and try to take off and land

157
00:00:381,000 --> 00:01:325,000
along the line fault number nine

158
00:00:384,000 --> 00:01:327,000
is two-foot landings

159
00:00:386,000 --> 00:01:329,000
unless the environment dictates a

160
00:00:387,000 --> 00:01:331,000
two-foot landing or you're landing in a

161
00:00:389,000 --> 00:01:333,000
precision you should be able to keep the

162
00:00:391,000 --> 00:01:336,000
momentum going in the same direction so

163
00:00:394,000 --> 00:01:339,000
a two-foot landing

164
00:00:397,000 --> 00:01:342,000
is going to stop any momentum so what's

165
00:00:399,000 --> 00:01:344,000
the fix it's landing one foot only and

166
00:00:402,000 --> 00:01:347,000
then stepping to the next foot moving in

167
00:00:405,000 --> 00:01:349,000
a straight line fault number 10 is

168
00:00:408,000 --> 00:01:351,000
granularity

169
00:00:409,000 --> 00:01:353,000
if you are unable to do the current

170
00:00:411,000 --> 00:01:355,000
movement then the step between the

171
00:00:413,000 --> 00:01:357,000
previous version you could do and the

172
00:00:415,000 --> 00:01:359,000
one you're currently on is just too big

173
00:00:418,000 --> 00:01:362,000
find a midway point on the difficulty

174
00:00:420,000 --> 00:01:365,000
level take a regression step so go

175
00:00:422,000 --> 00:01:367,000
backwards one step then try something

176
00:00:425,000 --> 00:01:368,000
slightly different and then you retry

177
00:00:428,000 --> 00:01:371,000
again

178
00:00:429,000 --> 00:01:373,000
so that's it for this video

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try and just go out and have some fun

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and do some parkour don't worry about

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commenting subscribing or liking or any

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of that stuff just go and try and get

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better at doing parkour and getting more

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practical and functional

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[Music]

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you