The turn vault technique is crucial when a performer finds themselves with excessive forward momentum while landing on a wall. This maneuver allows the athlete to transition smoothly into an arm jump position or a similar stance to mitigate the risk of falling or losing their balance. By executing the turn vault, the performer can effectively drop and save themselves, displaying a combination of agility and control just before landing.
The procedure begins with the athlete jumping across the surface to initiate the turn vault. It resembles a conventional straight turn vault but modifies crucial aspects to adapt to the specific scenario of landing on a rail or wall. The technique involves a structured sequence where the performer transitions from the jump into the arm jump position, executing a half-turn and preparing for a stable landing.
Through careful timing and body positioning, the turn vault integrates a descending motion that enables the individual to navigate forward momentum effectively. By dropping to one hand and shifting to the arm jump position, a practitioner can land safely while maintaining control. This technique ultimately reinforces the importance of adapting movement strategies based on situational dynamics in parkour practice.
Key Points:
- The turn vault technique is used to manage excessive forward momentum when landing, allowing for a safe transition into an arm jump position.
- The maneuver combines elements of a traditional turn vault and an arm jump to create a fluid movement upon landing.
- Proper execution involves precise timing and body control to facilitate a secure landing while mitigating the risk of losing balance.
You must demonstrate a rail precision to turn vault precision. You can take-off from any obstacle, but must land on a railing from a two-footed broad jump. Land both feet on the railing and transition into a turn-vault on the far side of the railing.
Land in a precision under the rail from the turn-vault.
The distance of the rail-precision must be 5-steps or greater.
This is to show that you can transition into a turn-vault from a rail precision - which is good as a bailing technique to save yourself from over-powering the jump.
The railing must be hip-height or greater.
You must demonstrate doing the turn-vault in both directions.
height.
distance.
width.
sides.
repetitions.
landing.
takeoff.
orientation.
5.359another reason for the turn vault is8.8when you do a turn Vault into a cap11.519position or an arm jump position15.68you sometimes do it from a bailing19.68technique point of view so it's22.92generally uh when you've landed in a26.4Precision on top of a wall and you've29.48got too forward momentum you want to32.96drop and save yourself that's where that36.239sort of turn Vault into the arm jump38.559position happens so again it's it's43.039similar to the straight turn volt from47.76the ground but this time it's landing on51.96the rail and turning into that arm jump56.199position so you it's sort of half a turn60volt half a arm jump position so from64.199here I'm going to jump across and then68end up in the turn Vault so72.6again jump across drop and then into76.68that78.28position so again the turn volt action81.4happens you drop to one hand drop to the83.96other go down into the arm jump and yeah87.119that's where you would use it as a bow88.759technique you land Ed you've got too90.759much forward momentum you can turn and93.64drop into it
1 00:00:05,000 --> 00:00:11,000 another reason for the turn vault is 2 00:00:08,000 --> 00:00:14,000 when you do a turn Vault into a cap 3 00:00:11,000 --> 00:00:19,000 position or an arm jump position 4 00:00:15,000 --> 00:00:22,000 you sometimes do it from a bailing 5 00:00:19,000 --> 00:00:25,000 technique point of view so it's 6 00:00:22,000 --> 00:00:28,000 generally uh when you've landed in a 7 00:00:26,000 --> 00:00:32,000 Precision on top of a wall and you've 8 00:00:29,000 --> 00:00:35,000 got too forward momentum you want to 9 00:00:32,000 --> 00:00:37,000 drop and save yourself that's where that 10 00:00:36,000 --> 00:00:42,000 sort of turn Vault into the arm jump 11 00:00:38,000 --> 00:00:47,000 position happens so again it's it's 12 00:00:43,000 --> 00:00:51,000 similar to the straight turn volt from 13 00:00:47,000 --> 00:00:55,000 the ground but this time it's landing on 14 00:00:51,000 --> 00:00:59,000 the rail and turning into that arm jump 15 00:00:56,000 --> 00:01:04,000 position so you it's sort of half a turn 16 00:00:60,000 --> 00:01:08,000 volt half a arm jump position so from 17 00:00:64,000 --> 00:01:12,000 here I'm going to jump across and then 18 00:00:68,000 --> 00:01:16,000 end up in the turn Vault so 19 00:00:72,000 --> 00:01:17,000 again jump across drop and then into 20 00:00:76,000 --> 00:01:20,000 that 21 00:00:78,000 --> 00:01:23,000 position so again the turn volt action 22 00:00:81,000 --> 00:01:26,000 happens you drop to one hand drop to the 23 00:00:83,000 --> 00:01:27,000 other go down into the arm jump and yeah 24 00:00:87,000 --> 00:01:30,000 that's where you would use it as a bow 25 00:00:88,000 --> 00:01:32,000 technique you land Ed you've got too 26 00:00:90,000 --> 00:01:36,000 much forward momentum you can turn and 27 00:00:93,000 --> 00:01:36,000 drop into it