Lesson Level : 9
Rail Precision Turn
lesson
1m 42s

Video Details

The turn vault technique is crucial when a performer finds themselves with excessive forward momentum while landing on a wall. This maneuver allows the athlete to transition smoothly into an arm jump position or a similar stance to mitigate the risk of falling or losing their balance. By executing the turn vault, the performer can effectively drop and save themselves, displaying a combination of agility and control just before landing.

The procedure begins with the athlete jumping across the surface to initiate the turn vault. It resembles a conventional straight turn vault but modifies crucial aspects to adapt to the specific scenario of landing on a rail or wall. The technique involves a structured sequence where the performer transitions from the jump into the arm jump position, executing a half-turn and preparing for a stable landing.

Through careful timing and body positioning, the turn vault integrates a descending motion that enables the individual to navigate forward momentum effectively. By dropping to one hand and shifting to the arm jump position, a practitioner can land safely while maintaining control. This technique ultimately reinforces the importance of adapting movement strategies based on situational dynamics in parkour practice.

Key Points:

  1. The turn vault technique is used to manage excessive forward momentum when landing, allowing for a safe transition into an arm jump position.
  2. The maneuver combines elements of a traditional turn vault and an arm jump to create a fluid movement upon landing.
  3. Proper execution involves precise timing and body control to facilitate a secure landing while mitigating the risk of losing balance.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

The Lesson

You must demonstrate a rail precision to turn vault precision. You can take-off from any obstacle, but must land on a railing from a two-footed broad jump. Land both feet on the railing and transition into a turn-vault on the far side of the railing.
Land in a precision under the rail from the turn-vault.

The distance of the rail-precision must be 5-steps or greater.

This is to show that you can transition into a turn-vault from a rail precision - which is good as a bailing technique to save yourself from over-powering the jump.

The railing must be hip-height or greater.

You must demonstrate doing the turn-vault in both directions.


Challenge Details
Guidelines to successfully accomplish the challenge.
height.
Must be more than x1 times the height of a Hip-Height
+ / -
You can use anything that is more than specified.
Multiplier
x1 times the specified amount.
Details
The height of the wall must be hip-height or greater.
distance.
Must be more than x5 times the distance of a Foot-Step (toe-to-heel)
+ / -
You can use any distance that is more than specified.
Multiplier
x5 times the specified amount.
Details
The rail precision must be five steps or greater.
width.
Must be less than x1 times the width of a Rail-Width (48mm)
+ / -
You can use anything that is less than specified.
Multiplier
x1 times the specified amount.
Details
Railing must be scaffolding width or less.
sides.
You must complete and demonstrate on Left then Right Sides
Details
Both sides must be performed.
repetitions.
You must complete 3 repetitions
+ / -
You can repeat more than specified.
Details
Three repetitions on each side (6 reps in total).
landing.
Your landing must be Both Feet (Ball of the foot)
Momentum
Your momentum should be Stopped once you have landed.
Details
You must land both feet under the railing onto a curb or line.
takeoff.
Your takeoff must be Start with both hands and both feet.
Momentum
Your momentum should be Stopped once you have taken off.
Details
Takeoff both feet in a broad jump and land two feet on the railing.
orientation.
Your orientation must be Finish facing the opposite of takeoff.
Details
Finish facing the opposite direction of the broad jump and the way you started.

Transcript
																									
5.359
another reason for the turn vault is
8.8
when you do a turn Vault into a cap
11.519
position or an arm jump position
15.68
you sometimes do it from a bailing
19.68
technique point of view so it's
22.92
generally uh when you've landed in a
26.4
Precision on top of a wall and you've
29.48
got too forward momentum you want to
32.96
drop and save yourself that's where that
36.239
sort of turn Vault into the arm jump
38.559
position happens so again it's it's
43.039
similar to the straight turn volt from
47.76
the ground but this time it's landing on
51.96
the rail and turning into that arm jump
56.199
position so you it's sort of half a turn
60
volt half a arm jump position so from
64.199
here I'm going to jump across and then
68
end up in the turn Vault so
72.6
again jump across drop and then into
76.68
that
78.28
position so again the turn volt action
81.4
happens you drop to one hand drop to the
83.96
other go down into the arm jump and yeah
87.119
that's where you would use it as a bow
88.759
technique you land Ed you've got too
90.759
much forward momentum you can turn and
93.64
drop into it
Subtitles (SRT)
1
00:00:05,000 --> 00:00:11,000
another reason for the turn vault is

2
00:00:08,000 --> 00:00:14,000
when you do a turn Vault into a cap

3
00:00:11,000 --> 00:00:19,000
position or an arm jump position

4
00:00:15,000 --> 00:00:22,000
you sometimes do it from a bailing

5
00:00:19,000 --> 00:00:25,000
technique point of view so it's

6
00:00:22,000 --> 00:00:28,000
generally uh when you've landed in a

7
00:00:26,000 --> 00:00:32,000
Precision on top of a wall and you've

8
00:00:29,000 --> 00:00:35,000
got too forward momentum you want to

9
00:00:32,000 --> 00:00:37,000
drop and save yourself that's where that

10
00:00:36,000 --> 00:00:42,000
sort of turn Vault into the arm jump

11
00:00:38,000 --> 00:00:47,000
position happens so again it's it's

12
00:00:43,000 --> 00:00:51,000
similar to the straight turn volt from

13
00:00:47,000 --> 00:00:55,000
the ground but this time it's landing on

14
00:00:51,000 --> 00:00:59,000
the rail and turning into that arm jump

15
00:00:56,000 --> 00:01:04,000
position so you it's sort of half a turn

16
00:00:60,000 --> 00:01:08,000
volt half a arm jump position so from

17
00:00:64,000 --> 00:01:12,000
here I'm going to jump across and then

18
00:00:68,000 --> 00:01:16,000
end up in the turn Vault so

19
00:00:72,000 --> 00:01:17,000
again jump across drop and then into

20
00:00:76,000 --> 00:01:20,000
that

21
00:00:78,000 --> 00:01:23,000
position so again the turn volt action

22
00:00:81,000 --> 00:01:26,000
happens you drop to one hand drop to the

23
00:00:83,000 --> 00:01:27,000
other go down into the arm jump and yeah

24
00:00:87,000 --> 00:01:30,000
that's where you would use it as a bow

25
00:00:88,000 --> 00:01:32,000
technique you land Ed you've got too

26
00:00:90,000 --> 00:01:36,000
much forward momentum you can turn and

27
00:00:93,000 --> 00:01:36,000
drop into it