The transcript discusses a technique called "plyometric" (plyo) jumping that is applied to a movement known as the "Splat cat." This technique is designed for specific scenarios where an individual can enhance their landing technique by jumping into the landing area instead of descending directly. The concept centers around maintaining momentum while making a controlled landing, which can reduce impact and improve overall safety.
To effectively execute this technique, the individual is advised to start from a height, such as a wall. By jumping towards the wall upon landing, they can redirect their momentum safely downward rather than just falling straight down to the ground. This approach allows for a smoother transition and helps mitigate the risks associated with landing from a significant drop, thus improving the overall landing experience.
In practicing this plyo technique, the key is to ensure a controlled and safe landing by leveraging the wall's support. Maintaining momentum throughout the movement is crucial, as it enhances stability and safety, ultimately leading to more effective execution. This particular approach can be beneficial in various environments where height adjustments and controlled landings are necessary to minimize the risk of injury.
Key Points:
- Plyometric jumping enhances landing techniques to reduce impact and improve safety.
- Initiating movement from a height, like a wall, allows for better momentum management during descent.
- Controlled landings and maintaining momentum are essential for executing the plyo technique effectively.
Demonstrate a splat-cat from a hip-height wall that is over 5-steps away from the target wall.
Starting from 5-steps away from the target wall, jump from a knee-height block (or higher) into a splat-cat with both hands and feet all on the wall at the same time. Drop directly down the wall onto your feet without stumbling or falling.
Perform a two-foot jump from an hip-height obstacle / wall / block into the splat cat.
You can land at any height on the wall.
Repeat three times.
height.
distance.
repetitions.
landing.
landing.
takeoff.
hands.
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1 00:00:05,000 --> 00:00:10,000 so as an 2 00:00:07,000 --> 00:00:14,000 additional um movement to the Splat hat 3 00:00:11,000 --> 00:00:17,000 we can plyo into it so this is purely a 4 00:00:15,000 --> 00:00:20,000 different scenario different environment 5 00:00:17,000 --> 00:00:23,000 and the idea would be your Landing 6 00:00:20,000 --> 00:00:27,000 taking the jump doing a plyo into the 7 00:00:24,000 --> 00:00:30,000 Splat cat and taking the drop so this 8 00:00:28,000 --> 00:00:32,000 environment is good for this scenario 9 00:00:30,000 --> 00:00:34,000 I'm going to start on this wall drop and 10 00:00:33,000 --> 00:00:37,000 then jump at the wall to be able to take 11 00:00:35,000 --> 00:00:43,000 the impact rather than going straight 12 00:00:38,000 --> 00:00:47,000 down I can keep the momentum going and 13 00:00:43,000 --> 00:00:47,000 uh drop to the floor so from here it'll 14 00:00:48,000 --> 00:00:55,000 be and down so PLO and jump so rather 15 00:00:52,000 --> 00:00:58,000 than Landing here and then sort of 16 00:00:56,000 --> 00:01:01,000 falling and dropping here I can jump 17 00:00:59,000 --> 00:01:04,000 towards the wall keep my momentum going 18 00:00:61,000 --> 00:01:06,000 drop um in a nice safe way with my 19 00:00:65,000 --> 00:01:11,000 momentum going into the wall rather than 20 00:00:67,000 --> 00:01:10,000 off this w