Lesson Level : 6
Higher Splat
Splats 6
lesson
1m 15s

Video Details

The transcript discusses a technique called "plyometric" (plyo) jumping that is applied to a movement known as the "Splat cat." This technique is designed for specific scenarios where an individual can enhance their landing technique by jumping into the landing area instead of descending directly. The concept centers around maintaining momentum while making a controlled landing, which can reduce impact and improve overall safety.

To effectively execute this technique, the individual is advised to start from a height, such as a wall. By jumping towards the wall upon landing, they can redirect their momentum safely downward rather than just falling straight down to the ground. This approach allows for a smoother transition and helps mitigate the risks associated with landing from a significant drop, thus improving the overall landing experience.

In practicing this plyo technique, the key is to ensure a controlled and safe landing by leveraging the wall's support. Maintaining momentum throughout the movement is crucial, as it enhances stability and safety, ultimately leading to more effective execution. This particular approach can be beneficial in various environments where height adjustments and controlled landings are necessary to minimize the risk of injury.

Key Points:

  1. Plyometric jumping enhances landing techniques to reduce impact and improve safety.
  2. Initiating movement from a height, like a wall, allows for better momentum management during descent.
  3. Controlled landings and maintaining momentum are essential for executing the plyo technique effectively.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

The Lesson

Demonstrate a splat-cat from a hip-height wall that is over 5-steps away from the target wall.

Starting from 5-steps away from the target wall, jump from a knee-height block (or higher) into a splat-cat with both hands and feet all on the wall at the same time. Drop directly down the wall onto your feet without stumbling or falling.

Perform a two-foot jump from an hip-height obstacle / wall / block into the splat cat.

You can land at any height on the wall.

Repeat three times.


Challenge Details
Guidelines to successfully accomplish the challenge.
height.
Must be more than x1 times the height of a Hip-Height
+ / -
You can use anything that is more than specified.
Multiplier
x1 times the specified amount.
Details
The height of the takeoff wall must be hip-height or greater.
distance.
Must be more than x5 times the distance of a Foot-Step (toe-to-heel)
+ / -
You can use any distance that is more than specified.
Multiplier
x5 times the specified amount.
Details
Distance between takeoff wall to target wall must be five steps or greater.
repetitions.
You must complete 3 repetitions
+ / -
You can repeat more than specified.
Details
Three repetitions in total.
landing.
Your landing must be Both feet and both hands at the same time.
Momentum
Your momentum should be Stopped once you have landed.
Details
Land both feet and hands on the target wall.
landing.
Your landing must be Both Feet (Ball of the foot)
Momentum
Your momentum should be Stopped once you have landed.
Details
Land both feet on the ground.
takeoff.
Your takeoff must be Start with both hands and both feet.
Momentum
Your momentum should be Stopped once you have taken off.
Details
Takeoff both feet together.
hands.
The hands must be Flat hands
Details
The hands should be in a flat position, with the full palm touching. No steepled fingers or thumb tucked behind, raising the palm.

Transcript
																									
5.96
so as an
7.32
additional um movement to the Splat hat
11.28
we can plyo into it so this is purely a
15.16
different scenario different environment
17.56
and the idea would be your Landing
20.72
taking the jump doing a plyo into the
24.119
Splat cat and taking the drop so this
28.64
environment is good for this scenario
30.92
I'm going to start on this wall drop and
33.36
then jump at the wall to be able to take
35.28
the impact rather than going straight
38.04
down I can keep the momentum going and
43.28
uh drop to the floor so from here it'll
48.28
be and down so PLO and jump so rather
52.84
than Landing here and then sort of
56.239
falling and dropping here I can jump
59.28
towards the wall keep my momentum going
61.879
drop um in a nice safe way with my
65.04
momentum going into the wall rather than
67.52
off this w
Subtitles (SRT)
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so as an

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additional um movement to the Splat hat

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we can plyo into it so this is purely a

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different scenario different environment

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and the idea would be your Landing

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taking the jump doing a plyo into the

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Splat cat and taking the drop so this

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environment is good for this scenario

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I'm going to start on this wall drop and

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then jump at the wall to be able to take

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the impact rather than going straight

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down I can keep the momentum going and

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uh drop to the floor so from here it'll

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be and down so PLO and jump so rather

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than Landing here and then sort of

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falling and dropping here I can jump

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towards the wall keep my momentum going

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drop um in a nice safe way with my

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momentum going into the wall rather than

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off this w