Lesson Level : 10
Drop Rebound Roll
Rolls 10
lesson
1m 57s

Video Details

The discussion focuses on a specific technique for executing a forward motion known as a dive roll, which is distinct from more common methods. This method does not rely heavily on downward height but instead uses a combination of dropping into a landing and then rebounding off that landing. The technique emphasizes using the legs to absorb the impact of the landing and to propel the body forward into the dive roll, combining elements of both control and momentum.

The execution of this dive roll technique requires that the individual land in a particular way to effectively use their legs as springs. Upon landing, rather than simply rolling beneath, the individual is encouraged to push off with the front foot to launch themselves into the dive. This variation creates a different trajectory for the body, one that promotes a bouncing effect rather than a traditional roll. Consequently, the emphasis is placed on how to utilize the legs efficiently for managing impact while transitioning into the forward movement.

In practicing this technique, there’s an encouragement to try combining elements from previous iterations of rolls to master it effectively. By modifying the landing stance to allow for better propulsion off the front foot, practitioners will be able to experience the fullness of the dive roll's intended motion. As they continue to refine this skill, the aim is to find a balance between control upon landing and the subsequent forward push.

Key Points:

  1. The dive roll technique emphasizes rebounding off a landing instead of traditional rolling, using the legs for absorption and propulsion.
  2. Proper foot positioning is crucial for effective execution, as it allows for greater control and momentum during the dive transition.
  3. Practicing this technique involves integrating elements from different rolling styles to achieve a smoother and more controlled dive roll motion.
Note: This video summary is generated by AI from the video transcript and may not always be accurate.

The Lesson

Demonstrate a parkour roll from a hip-height or greater drop onto concrete. Land on your feet and you must seamlessly redirect the energy of the drop back up into a dive roll to cover 5-steps (heel-to-toe) distance. You must be on your feet and jogging out of the roll to finish.

You must repeat three times over each shoulder.

Your head and knees must not come in contact with the obstacle and you must roll across one shoulder and the opposite hip.

You cannot perform a sideways roll or a gymnastics roll. This must be a diagonal roll across the back from the shoulder to the hip.

You should travel in a straight line.


Challenge Details
Guidelines to successfully accomplish the challenge.
height.
Must be more than x1 times the height of a Hip-Height
+ / -
You can use anything that is more than specified.
Multiplier
x1 times the specified amount.
Details
The height of the wall must be hip-height or greater.
distance.
Must be more than x5 times the distance of a Foot-Step (toe-to-heel)
+ / -
You can use any distance that is more than specified.
Multiplier
x5 times the specified amount.
Details
Must dive over 5-steps from your landing on the ground.
sides.
You must complete and demonstrate on Left then Right Sides
Details
Both sides must be performed.
repetitions.
You must complete 3 repetitions
+ / -
You can repeat more than specified.
Details
Three repetitions on each side (6 reps in total).
landing.
Your landing must be Into a roll
Momentum
Your momentum should be Stopped once you have landed.
Details
Landing into a dive roll.
landing.
Your landing must be Both Feet (Ball of the foot)
Momentum
Your momentum should be Still moving once you have landed.
Details
Finishing on both feet in a jog.
takeoff.
Your takeoff must be Off both feet.
Momentum
Your momentum should be Stopped once you have taken off.
Details
Takeoff both feet into the drop.
hands.
The hands must be Flat hands
Details
The hands should be in a flat position, with the full palm touching. No steepled fingers or thumb tucked behind, raising the palm.
speed.
You must complete and demonstrate at Jogging-Pace
+ / -
Your speed can be more than specified.
Details
Speed of movement should be jogging pace out of the roll.
orientation.
Your orientation must be Start and Finish facing the same direction.
Details
Finish facing the same direction as your starting direction.

Transcript
																									
5.48
so I mentioned there was actually
6.919
another way of rolling this is not as
9.4
common and really it's not for the
12.719
dispersion aspect because you are taking
16.32
impact on the legs and you're rebounding
20.72
back out of the landing into a roll um
25.56
this is just a different technique it's
27.519
used not for huge height drop but it's
31.119
for sort of propelling yourself forward
33.719
um into a dive roll so imagine that
37.04
you're dropping and we said that the
39.399
initial trajectory of the first one was
42.12
down and like a curve under the rebound
47.039
is sort of Imagine It Drop and then
49.68
bounce back up and rebound back out
52.719
again so think of this as you're landing
56.68
and then pushing forward and up you're
58.96
trying to use your legs as sort of
61.519
dampeners and Springs to then push into
65.199
a dive roll you're not going to be able
67.36
to take as much impact in this method
69.56
because as I say your legs have to take
72.52
the impact to then push back out again
76.4
and yeah the the roll is not there this
79.759
type of roll is not there for that so
82.68
let's do this version so I'm going to
85.64
hop up and let's do the rebound one um
90.56
I'm going to land a little bit split
91.92
foot so I can push off that front foot
94.159
to do the dive so from here just drop
97.28
and push and you can see with that one
101.32
it's a drop and then I push back up and
103.64
out again rather than drop and scoop
106.92
under give that one a try combine the
109.399
two and see how it goes
Subtitles (SRT)
1
00:00:05,000 --> 00:00:08,000
so I mentioned there was actually

2
00:00:06,000 --> 00:00:11,000
another way of rolling this is not as

3
00:00:09,000 --> 00:00:15,000
common and really it's not for the

4
00:00:12,000 --> 00:00:20,000
dispersion aspect because you are taking

5
00:00:16,000 --> 00:00:25,000
impact on the legs and you're rebounding

6
00:00:20,000 --> 00:00:26,000
back out of the landing into a roll um

7
00:00:25,000 --> 00:00:30,000
this is just a different technique it's

8
00:00:27,000 --> 00:00:33,000
used not for huge height drop but it's

9
00:00:31,000 --> 00:00:36,000
for sort of propelling yourself forward

10
00:00:33,000 --> 00:00:38,000
um into a dive roll so imagine that

11
00:00:37,000 --> 00:00:42,000
you're dropping and we said that the

12
00:00:39,000 --> 00:00:46,000
initial trajectory of the first one was

13
00:00:42,000 --> 00:00:49,000
down and like a curve under the rebound

14
00:00:47,000 --> 00:00:52,000
is sort of Imagine It Drop and then

15
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bounce back up and rebound back out

16
00:00:52,000 --> 00:00:58,000
again so think of this as you're landing

17
00:00:56,000 --> 00:01:00,000
and then pushing forward and up you're

18
00:00:58,000 --> 00:01:04,000
trying to use your legs as sort of

19
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dampeners and Springs to then push into

20
00:00:65,000 --> 00:01:09,000
a dive roll you're not going to be able

21
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to take as much impact in this method

22
00:00:69,000 --> 00:01:15,000
because as I say your legs have to take

23
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the impact to then push back out again

24
00:00:76,000 --> 00:01:22,000
and yeah the the roll is not there this

25
00:00:79,000 --> 00:01:24,000
type of roll is not there for that so

26
00:00:82,000 --> 00:01:29,000
let's do this version so I'm going to

27
00:00:85,000 --> 00:01:31,000
hop up and let's do the rebound one um

28
00:00:90,000 --> 00:01:33,000
I'm going to land a little bit split

29
00:00:91,000 --> 00:01:36,000
foot so I can push off that front foot

30
00:00:94,000 --> 00:01:41,000
to do the dive so from here just drop

31
00:00:97,000 --> 00:01:43,000
and push and you can see with that one

32
00:00:101,000 --> 00:01:46,000
it's a drop and then I push back up and

33
00:00:103,000 --> 00:01:48,000
out again rather than drop and scoop

34
00:00:106,000 --> 00:01:52,000
under give that one a try combine the

35
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two and see how it goes